Magpie

Inside the journal / In development

A glimpse into the wilds.

Tour the working app through nine views. These are screenshots from the demo with sample data; run it locally to explore the live interface.

Magpie Today page with a woodland hero, online adventurers, the in-game clock, recent activity and last save
Four sample adventurers, the in-game clock at 00:05 on day 600 with four minutes to dawn, recent events, the last save and a player-count history. The day and hour also run along the top of every page. The scenery can be switched off in the running app.
Magpie player profile with twelve skills, experience rings and session statistics
A character's twelve skills and experience, level history, this week's experience, a skill planner, gear and inventory, sessions and deaths. Save-derived progress is labelled with the time it was read.

Only in Magpie

Plan the next build

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The Ledger planning two bronze pickaxes and a furnace: raw materials to gather, crafting steps with stations, and who already knows each recipe
Pick items and building pieces. The ledger works back to raw materials with the game's own recipes, uses what the group carries, shows who can craft each step and how the others learn it, and adds up what the base still needs. Plans can be shared by link.

Only in Magpie

Every page of the wilds

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The Journal page with the group's progress through the game's journal and entries grouped by category, with how the missing ones unlock
Every entry of the game's journal, who has written it up and who was first, and how the missing ones unlock, with a link to where the map places them.

Only in Magpie

Everyone, side by side

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The Progression page with a card for each adventurer, their skills in a table, quests by area and the bosses they have beaten
Total level and skills, quests by area, journal, recipes and building pieces unlocked out of the game's totals, the bosses each adventurer has beaten and their latest unlock.

The wilds, charted

World map

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An original map of Dragonwilds with creature spawns, dungeons and shrines from the game build, and the players' last saved positions and bases
Region boundaries, landmarks and layers from the game build: resources, creatures, chests, lore, quests, dungeons, shrines, teleporters and vents. Find where an item or creature lies. With Player positions on, the last saved positions, bases and the day's deaths.
The in-game clock at 00:05 on day 600: a bronze and slate dial with the magpie medallion at noon, the moon just past midnight and four minutes to dawn
The day and hour on a dial rendered in Blender, at 00:05 on day 600 with four minutes to dawn. It counts on from the world save at the game's own rate, so it keeps time on a rented server too.
The stream overlay over Magpie's woodland art: the dial at 00:05 on day 600 and a card listing four adventurers in the wilds
/watch puts the dial and who is on over a transparent background for OBS or any browser source. Here it sits over Magpie's woodland art in place of a game.
Magpie activity page with event filters and a chronological sample journal
A filterable journal of arrivals, departures, discoveries and other observed events. The optional server mod supplies the events the server log does not report.
Magpie World page with the in-game clock, weather, saved world settings and community statistics
The in-game clock, the conditions from the last save, weather by region, historical totals and the sources available to the collector.

Take the next step

Try the running demo.

With Node.js 24 or newer, start the app with its sample data. No game server or running database is needed for demo mode.

git clone https://github.com/oddessentials/magpie.git
cd magpie
npm install
npm run dev:mock

Open the local address printed by the command. Browse the adventurers, filter the journal and explore the world. Demo admin changes are simulated.

Ready for your own server? Read the setup guide